Tripo Convert
tripo3d/convertConvert a GLB, glTF, FBX, OBJ or STL mesh to GLTF, FBX, USDZ, OBJ, STL or 3MF. Adjust scale, pivot, texture format and size, face limit or quad remeshing. Mesh inputs can be up to 150 MB; quad output uses FBX.
Pricing
Includes our margin. Charged per request from your balance.
- Per run
- $0.066
Per run by variant
- Default
- $0.066
- Adjusted
- $0.13
- Default variant
- Default
Details
- Provider
- Tripo
- Added
- Nov 2, 2026
Options
Parameters this model accepts.
| Parameter | Values | Default |
|---|---|---|
bakeBake advanced materials into base textures. | On or off Default | on |
quadRemesh to quads (forces FBX). Without a face_limit it targets 10,000 faces. | On or off Default | off |
formatTarget format: GLTF (web), FBX (game engines, DCC tools), USDZ (Apple AR), OBJ, STL or 3MF (3D printing). | GLTF, FBX, USDZ, OBJ, STL, 3MF Default | FBX |
model_urlPublic mesh URL, up to 150 MB; Smart Segment Mesh accepts GLB only. | Text | — |
face_limitMaximum number of faces. Omit to keep the original count. | 48 or more | — |
fbx_presetFBX compatibility preset. | blender, 3dsmax, mixamo, bake_scale Default | blender |
scale_factorScale factor for the exported model. | Number Default | 1 |
texture_sizeDiffuse texture size in pixels. | 128 to 8192 Default | 4096 |
flatten_bottomFlatten the bottom of the model. | On or off Default | off |
texture_formatTexture image format. | JPEG, PNG, WEBP Default | JPEG |
with_animationKeep skeleton and animation data. | On or off Default | on |
animate_in_placePlay animations in place, without root motion. | On or off Default | off |
export_orientationForward axis of the export. | +x, -x, +y, -y Default | +x |
pivot_to_center_bottomMove the pivot to the bottom center. | On or off Default | off |